I planned on slowly ramping up other involvement through a part-time developer and artist, making a monthly update cycle reasonable. When Mage Tower began development (May 2012), I jumped in as a full-time developer. I apologize upfront about not communicating what was going on, especially when it's part of my responsibility to keep company followers up-to-date. Mage Tower has had a sporatic update cycle. Usually when I speak as the company, I use generic pronouns like "we," but since this post is more personal I'll be talking as myself. Hello - I'm Daniel Frandsen, the President / Founder / Lead Programmer for Red Button Games. For those who don't, hopefully this will explain quite a bit. ![]() To those who know me personally, much of the following information is review.
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